Hello devs! My name is Douglas, I'm the sole body, mind & soul behind DougWebGames, I've been studying game design and development seriously since 2015 and have published a few experimental games on Kongregate, on which two of them (Idle Space Miner and Idle Space Miner 2) had relatively good outcomes (10.000 plays each). As a beginner dev, that really sounds to me as a milestone. So I kept studying and developing and recently managed to acquire a Google Play Dev license and published my first Android game, Pidgeourney, which wasn't very successful but still a great experience. Now I'm focusing on completing the Idle Space Miner 2 concept, making a full redesign of everything. Since it's too heavy to work on WebGL I decided to go full PC Master Race and launch it on GameJolt! The previous version is already available for supporters and the new version is almost ready to make it to the website. Unfortunatelly I can't post the preview video in here, but I invite you to check my Instagram Page: https://www.intagram.com/dougwebgames , or my Facebook Page: https://www,facebook.com/dougwebgames , or even my GameJolt Page if you want to support the development of this amazing project: https://gamejolt.com/games/idle-space-miner-2/383297 (the videos there are out of date, but you can subscribe to receive updates).

Anyway, hope you like what I'm building here, the old version is a simple solar system manager, very idling, but the new version is going to be much more detailed and half of the work is already done, including: procedural planetary generation, buildings and upgrades on each planet, more stats and resources, population management, income and consumption of resources, and much more yet to come.

Please feel free to leave any feedback or criticism :)

If you want to know more about my career, other games, courses, knowledge, etc, I often publish more information on my blog: https://games.dougweb.com.br
Hi, I'm the founder of "Miza", a game development company, and currently we're working on a platformer which will be released for the web as a free to play game. Currently we haven't decided on its name. It is a platformer with RPG and dungeon crawler elements. You play as a teenager called Rand. Your goal is to clear the dungeon from the enemies and find a way to save your village. You get to solve puzzles and fight various enemies (slimes, bats, goblins, orcs and ogres). The game has been in development for some months now, but we plan to release the first prototype next month and see if people will like it, and get feedback to improve our game even more.
Let's rock!
Hello Everyone! My name is Devin Martin, I am developing Lords of Waste, a procedurally-generated open-world roguelike being developed by Devin Martin since 31/5/2018. The game features a wide array of mechanics:
Detailed combat system where every bone is simulated, generated cultures (with their own traditions, laws, history and religions).
Very detailed cooking system (with the ability to combine any number of ingredients, peel, mince and chop any item).
A world that is populated by thousands of people (with their own personality, beliefs, relationships, property, flavor preferences, etc..) .
The game is still in early development and new features are added almost every week! We have a very active Discord Server and would love some more members! feel free to join! https://discord.gg/UFUx6bQ
Testing image upload from the homepage and mobile.
Hello everyone! I'm new here and I hope to improve my knowledge in games! Good work to everybody

Hello everyone, I hope to test great games on this platform
Hi, I'm new to the platform! so... hello everyone! (I'm brazilian)
I'd like to start by inviting everyone to check out a game I'm developing called Conta. It's a FPS where you're taken aboard an alien spaceship and need to "math" your way out of it and stop them from invading Earth.